Series: Architecture of Consoles: A Practical Analysis

Game Boy Architecture: Simple and Portable

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (2)

GameCube Architecture: Powerful and Compact

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (10)

Wii Architecture: Unique Techniques of Innovation

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (11)

PlayStation Architecture: A Promising Newcomer

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (6)

Dreamcast Architecture: One Last Attempt

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (9)

Nintendo DS Architecture: Novel Forms of Interaction

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (14)

Game Boy Advance Architecture: One Chip to Rule Them All

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (7)

NES Architecture: More Than a 6502 Machine

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (1)

PlayStation 2 Architecture: Overshadowing the Rest

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (12)

Wii U Architecture: Innovation Under Pressure

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (21)

Nintendo 64 Architecture: Powerful and Complicated!

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (8)

Xbox 360 Architecture: A Supercomputer for the Rest of Us

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (20)

PlayStation Architecture: A Promising Newcomer

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (6)