Shelf: 'Gaming Systems Architectures'

PlayStation 3 Architecture: A Supercomputer From Another Planet

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (19.0)

Nintendo 64 Architecture: Powerful and Complicated!

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (8.0)

Sega Saturn Architecture: What Can You Do With 8 Processors?

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (5.0)

Mega Drive/Genesis Architecture: New Techniques of Composition

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (3.0)

Wii U Architecture: Innovation Under Pressure

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (21.0)

PlayStation 2 Architecture: Overshadowing the Rest

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (12.0)

Game Boy Advance Architecture: One Chip to Rule Them All

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (7.0)

Nintendo DS Architecture: Novel Forms of Interaction

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (14.0)

PlayStation Architecture: A Promising Newcomer

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (6.0)

PlayStation Portable (PSP) Architecture: 'Portable' Does Not ...

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (18.0)

Wii Architecture: Unique Techniques of Innovation

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (11.0)

Xbox 360 Architecture: A Supercomputer for the Rest of Us

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (20.0)

Super Nintendo (SNES) Architecture: Old Hardware With Mind-Blowing ...

Rodrigo Copetti

Architecture of Consoles: A Practical Analysis (4.0)