Computer Graphics Programming in OpenGL with C++

V. Scott Gordon

Language: English

Published: Apr 15, 2018

Description:

This book provides step-by-step

instruction on modern 3D graphics shader programming in OpenGL with C++, along

with its theoretical foundations. It is appropriate both for computer science

graphics courses and for professionals interested in mastering 3D graphics

skills. It has been designed in a 4-color,

"teach-yourself" format with numerous examples and detailed explanations. Every

shader stage is explored, starting with the basics of modeling, lighting,

textures, etc., up through advanced techniques such as tessellation, soft

shadows, and generating realistic materials and environments. The book includes

companion files with all of the source code, models, textures, skyboxes and

normal maps used in the book.

Features:

  • Covers modern OpenGL 4.0+ shader programming in C++, with

    instructions for both PC/Windows and Macintosh.

  • Illustrates every technique with running code examples. Everything

    needed to install the libraries,...